Inheritance:one of the most important concepts in
object-oriented programming is that of inheritance. Inheritance allows us to
define a class in terms of another class, which makes it easier to create and
maintain an application. This also provides an opportunity to reuse the code
functionality and fast implementation time.
When creating a class, instead of writing completely new data
members and member functions, the programmer can designate that the new class
should inherit the members of an existing class. This existing class is called
the base class, and the new class is referred to as the derived class
Base &
Derived Classes:
A class can be derived from more than one classes, which means it
can inherit data and functions from multiple base classes. To define a derived
class, we use a class derivation list to specify the base class(es). A class
derivation list names one or more base classes and has the form:
class derived-class: access-specifier base-class
Where
access-specifier is one of public, protected, or private, and
base-class is the name of a previously defined class. If the access-specifier
is not used, then it is private by default.
Type of Inheritance:
We
hardly use protected or private inheritance but public inheritance
is commonly used. While using different type of inheritance, following rules
are applied:
1.Public Inheritance: When deriving a class from a public
base class, public members of the base class become public members
of the derived class and protected members of the base class become protected
members of the derived class. A base class's private members are
never accessible directly from a derived class, but can be accessed through
calls to the publicand protected members of the base class.
2.Protected Inheritance: When deriving from a protected
base class, public and protected members of the base class
become protected members of the derived class.
3.Private
Inheritance: When deriving from a private base class, public and
protected members of the base class become private members of the
derived class
Consider a base class Shape and its derived class Rectangle
as follows:
#include
<iostream.h>
class Shape // Base class
{
public:
voidsetWidth(int
w)
{
width = w;
}
voidsetHeight(int
h)
{
height = h;
}
protected:
int width;
int height;
};
// Derived class
class
Rectangle: public Shape
{
public:
intgetArea()
{
return (width
* height);
}
};
int
main(void)
{
Rectangle
Rect;
Rect.setWidth(5);
Rect.setHeight(7);
// Print the
area of the object.
cout<<
"Total area: " <<Rect.getArea() <<endl;
return 0;
}
Virtual
Function:A virtual function is a function in a base class that
is declared using the keyword virtual. Defining in a base class a
virtual function, with another version in a derived class, signals to the
compiler that we don't want static linkage for this
function.
What we do want is the
selection of the function to be called at any given point in the program to be
based on the kind of object for which it is called. This sort of operation is
referred to as dynamic linkage, or late binding.
It's possible that you'd want to include a virtual function in a
base class so that it may be redefined in a derived class to suit the objects
of that class, but that there is no meaningful definition you could give for
the function in the base class.
class Shape
{
protected:
int width,
height;
public:
Shape(int
a=0, int b=0)
{
width = a;
height = b;
}
// pure
virtual function
virtualint
area() = 0;
};
The
= 0 tells the compiler that the function has no body and above virtual function
will be called pure virtual function
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